Agile Retrospective

10 Sprint retrospective games

Edo Williams
Edo Williams
March 24, 2025
10 Sprint retrospective games

Sprint retrospectives are a vital part of any Agile process. They help teams reflect, learn, and continuously improve. But let’s be honest—if you’ve run enough retrospectives, they can start to feel repetitive. That’s where retrospective games come in.

Retrospective games make the process more interactive, engaging, and insightful, helping teams open up, share ideas, and identify areas for growth in a fun and meaningful way.

In this blog post, we’ll share 10 sprint retrospective games you can use to keep your retros fresh and effective.

1. Start, Stop, Continue

How it works:
Team members reflect on what they should start doing, stop doing, and continue doing.

Why it works:
It’s simple and encourages structured feedback that is easy to act on.

Use it when:
You want a fast, no-frills retrospective with clear outcomes.

2. The 4Ls (Liked, Learned, Lacked, Longed For)

How it works:
Participants write down what they liked, learned, lacked, and longed for during the sprint.

Why it works:
It encourages both positive and constructive feedback while surfacing team needs.

Use it when:
You want to cover emotional and practical reflections in one session.

3. Glad, Sad, Mad

How it works:
Team members categorize their thoughts into what made them glad, sad, or mad during the sprint.

Why it works:
It helps teams tap into emotional feedback that might not surface in a standard retro.

Use it when:
There’s been a challenging or high-stress sprint.

4. Sailboat Retrospective

How it works:
Visualize your sprint as a boat:

  • Wind = What pushed us forward
  • Anchors = What held us back
  • Rocks = Risks
  • Island = Goals

Why it works:
It encourages storytelling and makes issues and successes visible.

Use it when:
You want to visualize sprint dynamics or run a creative session.

5. The Three Little Pigs

How it works:
Inspired by the fable, categorize items as:

  • Straw house = Weak practices
  • Stick house = OK but needs improvement
  • Brick house = Strong, solid practices

Why it works:
It’s playful yet effective at exposing process weaknesses.

Use it when:
You want a theme-based retrospective that feels different.

6. Team Radar

How it works:
Team members rate different areas (e.g., communication, quality, process) on a scale of 1–5. Use radar/spider diagrams to visualize the results.

Why it works:
It gives a quantitative snapshot of team health and where to focus.

Use it when:
You want to track trends over time or do a "team health check."

7. One Word Retrospective

How it works:
Ask each team member to describe the sprint in one word, then discuss.

Why it works:
It’s a powerful, lightweight way to open up conversation quickly.

Use it when:
You’re short on time or want a quick emotional check-in.

8. Lean Coffee

How it works:
Team members propose topics, vote on them, and discuss each topic in time-boxed intervals.

Why it works:
It gives the team full control over the agenda and keeps discussion focused.

Use it when:
You want to cover diverse topics in a time-efficient way.

9. Hero, Highlight, Hardship

How it works:
Each person shares:

  • Hero – someone who helped them
  • Highlight – a proud moment
  • Hardship – a challenge they faced

Why it works:
Encourages recognition, empathy, and open sharing.

Use it when:
You want to foster team bonding and gratitude.

10. Retrospective Bingo

How it works:
Create bingo cards with common retrospective phrases or behaviors (e.g., "I didn’t have time," "We need better planning"). Mark off as they come up.

Why it works:
It keeps things lighthearted while encouraging awareness of recurring themes.

Use it when:
You want to break monotony and bring a bit of humor to the session.

Tips for Running Retrospective Games Successfully

  • Rotate formats to prevent retrospectives from becoming stale
  • Set the tone for safety and openness—games are only effective if people feel comfortable sharing
  • Timebox each section to keep things on track
  • Follow up with concrete action items after the game
  • Use tools like RetroTeam AI to automate grouping and insights

FAQ: Sprint Retrospective Games

1. Why should I use games in my sprint retrospectives?

Games add energy and creativity to retrospectives. They help break routine, increase participation, and encourage more honest and meaningful conversations within the team.

2. How do I choose the right retrospective game for my team?

Choose based on your team's mood, the nature of the sprint, and what you hope to get out of the retro. For example, use Glad/Sad/Mad after a stressful sprint, or Team Radar when assessing performance across specific dimensions.

3. Can these games be used in remote retrospectives?

Yes! All of the games listed can be adapted for remote teams using tools like RetroTeam AI, Miro, or shared whiteboards.

4. What if my team doesn’t take games seriously?

Set expectations early. Make it clear that the purpose is improvement, not play. Choose formats that align with your team's tone, and explain how each game ties back to your goals.

5. How often should I change the retrospective format?

Ideally, every few sprints. Switching formats keeps the team engaged and avoids “retro fatigue.”

6. Do I need a facilitator to run these games?

Yes, it's helpful to have a facilitator—Scrum Master, Agile Coach, or rotating team member—to keep things moving, ensure everyone participates, and follow up on action items.

7. Can I use more than one game in a single retrospective?

Absolutely. For example, you might start with a One Word Check-In, then dive into a Sailboat Retrospective for the main discussion.

Final Thoughts

Retrospective games turn what could be a routine meeting into an opportunity for creativity, connection, and real improvement. Whether your team is brand-new or seasoned, incorporating a game-based approach can unlock better conversations and stronger collaboration.

Want to run engaging retros with built-in templates, AI grouping, and actionable insights? Try RetroTeam AI—the ultimate tool for modern Agile teams.

Start your free retrospective now →

Let us know your favorite retrospective game in the comments!

Edo Williams
Edo Williams
An experienced Engineering Manager, who has successfully led multiple teams in Agile retrospectives over the years, he built RetroTeam during the pandemic to facilitate online retrospective. RetroTeam facilitated remote discussions, enabling his team to review sprint successes and areas for improvement effectively.

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